Meltdown

Meltdown
Level4th Level Casting Time1 action RangeSelf
AoECircle (10m radius) DurationInstantaneous
SchoolPrimal ComponentsV, S
ClassesBlackguard, Black Mage

You swipe your palm downwards and cause an eruption of hellfire that sweeps out from your location.

All creatures within a 10m radius Circle centred on you must make a Dexterity saving throw, taking 7d8 Fire damage and potentially becoming

Frightened
and
Incapacitated
.

Critical Success (+10). The target is unaffected.
Success. The target takes half damage.
Failure. The target takes full damage and is Frightened of you until the end of their next turn.
Critical Failure (–10). As failure, except the target takes 1.5× damage. While the creature is Frightened, its speed is reduced to 0 and it is Incapacitated.


This spell ignites flammable objects that aren't being worn or carried.

At Higher Levels: The damage increases by 1d8 for each spell level increase.